Nine Men’s Morris, and its variants, Morabaraba, and Lasker Morris are popular board games. (You can read the rules here, or in our paper.) Here we provide resources (databases, executables, sources, and theoretic background) about solving these games. You can play with the computed databases, or even recompute them, with our program, Malom. For more details on the algorithm, see our paper, which appeared in IEEE Transactions on Computational Intelligence and AI in Games. (You can cite it like this.)
|The standard variant with the ultra-strong solution||The Morabaraba variant with the strong solution||The Lasker variant with the strong solution|
We can define the game-theoretic value of a game state (position) as what will be the outcome (draw or who wins) of the game played from this position, if both players play optimally. A depth-to-win value can also be defined for non-draw game states: this gives the number of moves that will happen until the end of the game if both players play optimally, not just regarding the game-theoretic values, but also in minimizing or maximizing the number of moves to the end, based on whether they are winning or losing. Depth-to-win values are often calculated together with game-theoretic values.Solving games is possible on several levels:
The standard method for strongly solving games is to calculate a database containing the game-theoretic values of all the game states. A game-playing program can use this database at every move by looking ahead one move, and maximizing the game-theoretic value of the state (from its perspective) after its move. This way the program never makes a mistake: it will always reach the best possible result from any game state.
Ralph Gasser calculated a strong solution for the moving phase of the standard Nine Men’s Morris, and established the game-theoretic value of the game to be a draw. Peter Stahlhacke calculated a strong solution for the Lasker variant.
We calculated the strong solution of Morabaraba (which was previously unsolved). The game-theoretic value of the starting position is win in 49 moves. This means that our program will always win in at most 49 moves when playing white (the first player). On the other hand, you have a chance to win, when the program plays black.
Strong solutions have an important property. Lots of the positions among the theoretical draw positions are weak for one of the players for practical purposes (if he is not a perfect player), meaning that the player is just one small mistake away from getting into a theoretical losing position. In these cases the opponent is usually in an easier situation, because his small mistakes do not affect the game-theoretical value of the position. The program based only on the strong solution completely disregards this phenomenon, and tends to get to these weak positions. In the case of standard Nine Men’s Morris and Lasker Morris, this results in lots of draws, even against novice players. To solve this problem we developed a variant of retrograde analysis to classify the draws and used it to calculate ultra-strong solutions for all three variants.
For a more detailed discussion, see our paper (appeared in IEEE Transactions on Computational Intelligence and AI in Games).
We computed extended and ultra-strong solutions for all three variants. The databases are available as torrents, because they are very large. We have provided torrents only for the ultra-strong solutions, but you can ask in email for the extended ones. Malom has an option to play only strongly from the ultra-strong databases. (And also includes a non-perfect (heuristic) alpha-beta AI.)
The program which can use the databases for playing the game is included with the databases. (There are separate exe and dll files for the three variants, because they are separated in the code by #ifdefs.) .NET Framework 4.5 is required for running them. (Visual C++ Redistributable Package for Visual Studio 2013 is also needed but we included the necessary dll files in the torrents. (msvcr120.dll and msvcp120.dll)) The name of the executable file is _Malom.exe (the underscore is to make it appear at the beginning of the file list, when sorted by name). The program uses about 1 GB memory (which means that you should have a RAM of at least 3 GB). Malom works only on 64-bit Windows. For more details, see Readme.txt.
If there aren’t enough seeders, then drop us an email.
(Avast has a false positive detection in Wrappers.dll. You can try ignore listing it, but that didn’t work for us for some reason, so if you have Avast, then double-check that Wrappers.dll is present in the same folder as the executable.)
If you encounter errors, then take a look at the “Binaries” section, where you can download newer versions.
The binaries for playing with the databases are included in the torrents, but we also provide them here (and will any newer versions). Malom_binaries_184.108.40.206z. This file is much smaller (752 KiB) than the databases, and you can try out the GUI, and play against a heuristic (alpha-beta) AI for the standard variant (which plays much weaker than when using the databases).
The current version was uploaded on 2016. February 8, which fixed a few minor bugs. Now it is possible to run the program on computers with CPUs that don’t support SSE4 (POPCNT).
You can download the databases using a bittorrent client, for example µTorrent. This is different from a traditional download in that you download the data not from a central server, but from anyone who has the same torrent (and is running a torrent client). (Please do not use iLivid, because it doesn’t seem to work.)
We used 7-zip for compression.